The Dilemma

When implementing the dilemma in an adventure story, a distinction must also be made between experienced and inexperienced heroes.

The inexperienced hero must first struggle to detach himself from his environment and his homeland. This is usually a first overcoming and the first dilemma. After that the inexperienced hero must, for example, as a rather peaceful person, engage in fights and learn how to fight and kill. This is not easy and is difficult at first.

The next step for inexperienced heroes is to put their lives on the line for others. This is also difficult for inexperienced heroes in the beginning and suggests the character of a character. Can the character also be brave or is he rather cowardly? Is it willing to risk its life for others, or is it playing it safe?

Experienced heroes, on the other hand, are often unattached. They can already fight fearlessly. Their dilemma is that they will stand up for someone who has betrayed them, for example, or that they will be given a particular mission that they are likely to fail or resist later. In “Avatar”, for example, Jake Sully violates his well-paid mission by standing up for the natives and deliberately against his employers.

So the dilemma of experienced heroes can be Will the main character save an opponent who is now turning against him or who turned against him earlier? Or: Will the hero carry out his mission or will he fail? Or if the order is inhumane and immoral: Will the hero realize that he has been bought? And will he rebel against his clients?

Through a dilemma, the viewer or reader can see how a character behaves in extreme situations. This gives a character depth and the final touch to a character.

Objects of action

There are many items that can set an adventure in motion. In this chapter you will learn that items can perform an important function. Items are always ambivalent. This means that an object can, for example, lead to or lead away from a person. So an object always has a positive and a negative side.

Even in adventure stories, objects can be used to bring people together or separate them relatively easily and elegantly. How does this work? For example, a woman sees the photo of her father who has been missing for a long time. She also sees a letter that her father has left her. There he writes about an island he wanted to visit. Because of the objects (photo and letter), the woman sets out to search for her father on the distant island and save him. This is how the adventure film “Tomb Raider” (2018) begins.

The following items are known to be able to initiate an adventure: Artifacts from times gone by, such as a coin, gems, paintings, or treasures. It is important that the item is not only of purely material value, but also stands for something greater: a gemstone, for example, is said to have a great healing effect. In a precious painting, there is a hint of a map that leads to something even more precious. And a treasure hunt, for example, can be linked to the expectation of being rescued from a hopeless debt situation.

 Just as an item can set an adventure in motion, its absence can prevent adventure travel. For example, there is a lack of money or means of transport. Or even help in human form. These hurdles usually have to be overcome first of all so that the adventure can take its course. During the journey itself, a car can break down, an airplane can make an emergency landing or a ship can run aground. There are endless ways in which an adventure can be made temporarily more difficult.

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